Streamline Studios is looking for talented developers to join our studio in Purmerend, (near Amsterdam) Netherlands. Having just finished work on the
Ghost Recon 2 CG Cinematics and TV Commercial, we are ramping up for two high profile, next-gen game titles. We are looking for talent for either onsite or offsite staff to fulfill the following positions:
Realtime Mesh Artists (Environmental Artists)
3DSMax experienced.
Ability to creative cohesive in-game meshes.
Needs to have an eye for polygon usage, UV mapping and architectural aesthetics.
Previous experience on game titles is a large plus.
Texture Artists
Ability to create medium and high resolution photorealistic textures in Photoshop.
Familiar with UV mapped objects, various normal maps and in-game shader architecture.
Previous experience on game titles is a huge plus.
Animators
Experienced animators for commercial work, as well as next-gen game animation. Work entails CG Mocap Cleanup, Performance Capturing, Key frame Animation, Animation cycles for real-time sequences.
Level Designers
Familiar with Hammer, Q3Radiant or Unrealed.
Experienced creating modern engine 3d mesh content.
3D Tools Programmers
Programmers with good C/C++, MFC, Direct3D and/or OpenGL skills and Max/Maya scripting skills are needed to give our artists the cutting edge tools needed to create next generation graphics. Experience desirable, talent a must.
Game Scripters
This is a perfect entry level position for games and mod scripters who have cut their teeth using existing game engines. We’re looking for scripters with a working knowledge of OO programming concepts, and preferably with a good amount of experience in Unreal Scripting. Experience with other engines is also welcome.
Engine Programmers
We require programmers with a good understanding of C/C++, OO programming, 3D Math and a deep knowledge of typical game development approaches. You will be working with existing game engines to enhance and extend functionality. Experience desirable, talent a must.
Software Engineers
We require experts in Software Engineering to ensure the safe and timely creation of our deliverables. In this role, you will be analyzing and designing code, and directing multiple programmers to work together cohesively on many varied projects. Understanding of Software Engineering processes (UML, OO, versioning and code base systems) required.
All positions are preferably on-site, though offsite work may be an option depending on the work. Please send all job applications to [EMAIL=
Jobs@Streamline-Studios.com]
Jobs@Streamline-Studios.com[/EMAIL] and read our
submission guidelines
-- Please clearly state if you are interested in offsite or onsite work ---
Streamline Studios is an award winning studio that specializes in creative and technical support services for the broadcast, film, and video games industries. As outsourcing specialists, our services cater to production teams that are understaffed, facing tight deadlines, and require specialized third party assistance. We are currently hiring on-site and offsite talent for several high profile long term projects – both commercial CG and real time game engines.
Some of our previous work
www.Streamline-Studios.com